Track Map - Fabi and Nelson Circuits

Fabi

Short technical track designed for schools. One small building. Length is 2.23 kms (1.39 miles). Designed by Richard Spenard. Renumbered by Blake to correspond with marshal/flagger conventions and new Fabi colour map.

New washroom!

  1. A small sweeper right at the east end of the drag strip, can be taken at fairly high speed. Hard braking from straight-away. Down shift early, get it done early. Apex turtles are quite tall - don't ride up on them else you'll look like Peter Hanson showing off the underbelly of your car. 3rd gear.
  2. This is a 45° tap and go, for mortals; for the brazen, just lift. 3rd gear.
  3. A curved approach. Get over to left of track. Get braking and down-shift done early. If it's too technical it's probably because you're accelerating too much between 2 and 3. Hard cornering, full lock. Maybe be slowest corner (next to hairpin onto the straight). Look through apex into exit and 4. Drift over to left at exit. It's rough track onto dirt without turtles so not too far. Don't unwind until past exit. 2nd gear.
  4. Sweeper left. Full throttle all the way through. Quickly after exit of 5 get to right side of track then turn-in quickly to 6. Long apex zone. Unwind in straight. Up-shift to 3rd gear near apex.
    There's a general passing zone between 5 and 6.
  5. Arguably a double apex. Some call this Fabi's carousel. Hard brake, smooth transition to throttle at turn-in for 6a. Make turn-in smooth to first apex. Freeze steering input. Car will drift out between apices - don't fight it. Then again, there are marbles and dirt at outer edge. Lift-throttle-oversteer works well between a and b to point car into exit and tiny straight after 6b. Once straight, add a bit more throttle. 3rd gear. This is something of a throw-away corner as the setup for 7 is very important...
  6. Another fairly hard turn here. Increasing radius. Apex is later than it looks. Earlier? Exit is a little uneven, don't get too close too it. Down the chute! 3rd gear.
  7. There are a couple of lines through here. There's a little straight after the exit. The popular one at medium speed is to enter straight after corner parallel to road at extreme right edge, i.e. an incredibly late apex. So stay a bit wide. Improves exit and entrance into next corner. Beginning with this corner through 10, this feels like a combination. Give good throttle through exit. 3rd or 2nd gear. The aggressive style is to attack the apex earlier and let the car drift wide or left but then quickly pull it in.
  8. Brake in straight line into turn-in. Optionally, down-shift to 2 before turn-in. Another fairly sharp turn-in. Watch for black marks. Change in pavement at apex. Car wants to slip to right edge - a lot of drivers pull it in to the left. Quick little throttle here. On exit, straight-line to turn-in of 10. If you didn't down-shift before 9, get it down now - more technical though.
  9. Hairpin right onto straight. Maybe be slowest corner (next to 3). Requires great discipline, great patience. Slow in... Very demanding turn-in - may require hand repositioning (but try to avoid that). Change in pavement at apex. Late apex is better than early. 2nd gear, Up-shift twice down main straight. Race cars do this in 1st gear.
    General passing zone between 10 and 1. This straight is parallel to the 401, just to the north. Good time to check the gauges.

Nelson

Short fairly simple track. Length is 1.80 kms (1.12 miles). Has formal pit and paddock area. Near four storey building ("the tower") with offices and classrooms and toilets! Renumbered by Blake to correspond with marshal/flagger conventions and new Nelson colour map.

  1. Corner 1 is a long sweeper at the west end of the short straight. It has a long apex zone. Many people do not get very close to the turtles at the apex - get in there. High speed corner. Some run off here but a wall beyond. Exit at the extreme left edge of the track surface (if not doing Pro circuit!) for a long straight. 4th gear.
    Passing zone for intermediate or advanced drivers between 1 and 2.
  2. Medium sweeper, 90° or more, don't take it too fast. Brake hard in a straight line on the extreme left edge of the track. Don't apex early. There's a change in pavement near the apex. Exits into a short straight. Try to exit at the mid-point of the straight. Get to the left edge of the track. 3rd or 2nd gear.
  3. Another right-hand corner, a bit blind. Over 90°. If you did 2 right, you should be able to brake in a straight line on left edge. Tap-n-go. You should exit near the end of the curbing.
  4. "Moss Carousel." A tricky corner, maybe the most difficult, a bit off-camber through the apex and exit. Turn-in (a bit banked) is very important. Get braking done early. Stay out to the right (the track is quite wide here) then increase dialing-in until very tight. Feels like you'll overshoot the exit, that you'll run out of track, but you won't. There's a bit of cement here at the exit. Exits onto a gentle curving straight. 2nd gear.
    Passing zone for intermediate or advanced drivers.
  5. The first of two 90° right-handers (5 and 7) with a little tiny left kink (6) in between. A combination called "The Esses." 2nd gear. Take the normal line into 5. Actually, just before this turn the track bends slightly left. Some turn a hair left to brake into this little chute. Treat this corner as a double apex so let car track out from first apex. From the second apex drive a fairly straight line to the little kink left.
  6. Apply a little burst of power for the left-hander. At the apex of this kink, dial in a little to the left to line up the car at the left edge of the track. This is where the exit to the pits is.
  7. Break in straight line to turn-in onto straight. Don't apex early for 7 - concrete wall surrounds corner. Gear up through the "Front Straight".
    Alternate route is to turn to Allen's Corner like in the Full track.
    General passing zone between 7 and 1. Good time to check the gauges.
Track Map - Fabi and Nelson Circuits